Q: If the Mercenary dies do I have to buy another one? A: Nope, if he dies the "Suspend" Button on his window will turn to "Revive" and you'll be able to rez your Mercenary. When you suspend your mercenary the button will change to Unsuspend. At 6-7 go into the middle cave and kill pumas. I also ding to 57 at this camp in the video including the sweet ding noise and a cringey. From where you zone in, drop down and kill everything in and around that structure that DOES NOT SAY "WOULD TAKE AN ARMY TO DEFEAT". This guide is a solution to that problem. In addition, they are packed together. You are using an out of date browser. I'd suggest even if you go this method, you still use MQ2 with afk tools to answer tells while you are away. These Mercenaries are much more weak than a Journeyman Mercenary however I guess one plus is they cost a lot less every 15 minutes! This or a rogue are the only ways to proceed and get access to the high level mobs on the second floor. Moloing is effective in the early levels due to overpowered Tank Mercs, but starting in the 60s leveling takes longer and the Tank Merc becomes less overpowered versus the content.
Everquest AFK Leveling Missions - MMOBugs You can manage your merc's appearance clothing via your persona window. This expansion introduced Mercenaries and basically completely changed the way you level in Everquest. At about 52, head further into the zone, through the aquaduct area and start killing rotting peasants, nihilists, and commoners. See below for the final bit of the guide. 38-44 especially will come in a matter of hours. Stay close to the friendly dragorn and watch out for nameds until 85. Frontier Mountain (BEST AREA FOR 100-108) - The giant fort has one named who drops a ring that is pretty in demand. Also adding a few notes about Sarith and Resplendant Temple as I spent some serious time in them lately but really just came to my conclusions about them. Rangers and rogues used to like to come Headshot/Assassinate grind here. There is a new set every 5 levels but it isn't really worth getting more than maybe a set for a healer merc at 75, 85, and 105. Do her missions as well. Loping Plains(75-80)(PoK>Steamfont Mountains>Loping Plains) - At 75 come here and head around past Bloodmoon Keep. I like to use to portal room for quick evacuation. Roughly 80% of the mobs are rootable and headshottable so this is a really nice zone for AAing with a ranger. SOME DISCLAIMERS: First I want to point out that Almar's Guides are pretty good and he lays out a pretty fantastic path to getting to max level and getting geared along with plenty of other advice. It's the only level range I feel that you should be here to the exclusion of anywhere else. Very simple. The final two zones drop Glowing Reis, which gives you good armor from 85-90. Burn: Your merc will focus primarily on damage, always assisting the main assist. The boost they provide isn't significant but it is really nice and certainly speeds up the lower levels. If you've made it this far without a guild, then maybe it's time to look for a real guild with people in it. It's still confusing, you slipslide everywhere, mobs are invisible, pathing is terrible, and you get vertical aggro. The number of mobs for straight grinding is also really impressive. Burn (On Some): Your merc will focus primarily on damage, always assisting the main assist. It isn't bad, but you start looking at 2-3 mobs per 1 percent. You can push to 86-87 here by going into the west corridors, but the exp falls off a cliff at 83. I don't know personally, just putting it here on their recommendation. I normally just wander here, murdering the Cthulian nightmares that abound. Mobs are spaced out and very glass cannony.
Guide to Leveling on Live : r/everquest - Reddit Multiple mercs with heals, buffs, and DPS and you can soar through here. Mercs make leveling a million times easier so you can catch your friends and start playing with them! Coming from The Mines, start killing gnolls until 12. Otherwise, the area around his spawn point has the highest level mobs in the zone and yields great exp even up to 60 if you're patient. Stay away from the air giants though. The optimal quest guide lists Old School RuneScape quests in an order that allows new Members to progress in an order that minimises the amount of skill training. At 56, head toward the bottom. There is also the named Ancient Dracolich who drops a nice bag if you don't have a bunch of those and a named zombie. It is SUPER useful for your entire leveling experience. If you took my advice and are at least two boxing, go inside the cave. Unless you're 4 boxing or uber twinked, killing these will take some time, but about 3 kills will take you from 20 to 21. It's a hot zone occasionally and of the Alaris zones that cycle as hot zones, I think it's the best. You can very easily start pulling groups of 4-5 by 70 and by 72 can straight swarm pull and still not see your mercs mana fluctuate. I will annotate directions to the zones. Lots of good loot and the spider camp and kobold village are pretty easy. AFK XP gains are so increadibly low/slow that it isn't even worth the time or effort, even if that time is being stolen. It is packed full of Erudites, undead, and gelatinous cubes. Just places that are more or less easy. I honestly think it's kinda trash because either you're killing "relatively weak" classified mobs or the creatures just have too many HP, but from 30-35 it's ok. Let the mercenary do all the work for you. Watch out for the clerics if you don't have a solid interrupt. This is a short guide addressing the need of returning players. It's a very good zone with lots of low HP mobs, but it is definitely the best for Clerics and Paladins. Kill them all. Once level 4-5, go over the bridge to the north and kill young pumas, bears, and more drakes. It works for some people and if you get in a good rhythm you can knock out quests really quick. Grieg himself is often camped but if he is up be careful. Usually you can kill 5 or more mobs in the 15 minutes it takes between Upkeep's. The gear isn't great but you will be earning so many Marks that you will be able to outfit yourself completely very very easily every 5 levels. The north and east you can at least run out if you botch a pull. A: You must be carrying the plat on you in order to pay your merc. Changing the email on the account seems to get it 'unstuck' and future attempts appear to work. Erudin has some mobs that aren't kill on sight, so try not to kill them. BEST (84-92): The Grounds/Erudin Burning (PoK>Feerott, the Dream>House of Thule, Lower>The Grounds/Erudin Burning) - I love both of these zones. All About Mercenaries | EverQuest All About Mercenaries Mercenaries are NPCs for hire that will aid adventurers in their heroic endeavors. It's called No Heroism Without Fear and begins at Investigator Drolmer. Best thing about this zone is the simplicity of getting to it. I've done it in as fast as 30 minutes before. The drachnid are probably the lowest level mobs in the zone, but it gets hard to pull singles and they have a lot of HP.
Rengar Build Guide : Rengar JNG/TOP/ADC 13.4 :: League of Legends Use mostly water pet in Classic era. EverQuest Leveling Zones for Each Level Reaching higher levels can be determined by your zone, so let's start from the beginning with zones 1-10.
Mercenary Guide | EverQuest 2 Wiki | Fandom The Foundation is one of them and might be worth heading to. With each level gained, your mercenary earns access to one or more equipment slots for armor or mercenary-only Accolades. They hit like trucks and run though, so bring a snare. However I think the mercenary's could be a little more mercenary, The other better thread on this!!!11!!!111111111111!! Everything is pretty spread out and it's dead simple to pull singles or just wander and kill. if your merc adds about 20% damage to your party then your exp will be about 60% of what it could have been solo. Make sure you clear both the left and right sides of the first courtyard. 46-67 Veksar (PoK>Firiona Vie>Lake of Ill Omen>Veksar) - If you're a paladin, you really should consider living here through these levels, as most everything is undead. Your toons are going to get attacked and hit. The cost adds up very very quickly otherwise. Also during spell cooldowns they will use agro reducing abilities. If you have an enchanter mez the adds and then hold them for one minute after each kill. I look at AFK Mercing as if the . Rengar is an aggressive early jungler, with really good skirmish potential during early game, so you want to get as many opportunities to take over the game in the first 10 minutes of the game.
Slash Commands - Zliz's EverQuest Compendium Otherwise its like an ooze and a tidemage or a trio of warpriests. Next Last.
Why is AFK Merc killing permitted? | EverQuest Forums Q: How much better could a Mercenary possibly make leveling? By this point you should have gear that can hold up and healers who know what's what. Since I'm max level/AA, I guess I have only one reason I would afk XP to earn Merc AAs. Currently, most returning players are forced to molo (solo with a merc) from level 1 to 80+. Be careful about how much you aggro as the prophet's do Complete Heal. Whatever you do, don't try and fight in the cave to the Commonlands exit. Then go and start slaughtering crows, scarecrows, and doombugs. 85% of the zone is undead. The druid is a . This is a picture of the merc window. There are a lot fewer mobs as you go up in levels and it's much easier to head to City of Mist at 42-43 and crush out the last few levels really fast. Go. DO NOT USE FOLLOW HERE. Welcome to EverQuest! I have added it in now. For example say you shrouded to level 10 Your mercenary will be free again. Murder the "of Fire" mobs from 65 to 68. I forget about that guy. There are only a small handful of places where you have to fight more than one mob if you don't want to. Don't know how popular that still is, but it's still not hard to get anything done. House of Thule armor is pretty damn good for it's level. As pay to play, you really don't break for AAs, just turn on autogrant and there you go. There are 2 nameds plus a named treant you can easily access if no one else is killing them. At 77 take the quest Reducing the Threat - Wereorcs and head a little northwest toward the Hills of Shade zoneline. There is a big black stone in the bottom right corner of the zone. The Simple and Rough sets will leave you well off. The water and earth giants are the easiest giants, and the fire giants aren't too bad. The exp is also really nice 75-80. The mobs hit very hard and you can get overwhelmed very quickly. The left center side of the zone has a lot of undead frogloks (who hit very very hard), zombies, and specters to kill. Don't ask me for how you do each HA. 2.1 General Commands 2.2 Chat Commands 2.3 Spell-related Commands 2.4 Emotes 2.5 Guild and Fellowship Commands 2.6 Pet Commands 2.7 Group, Raid and Task Commands 2.8 Leadership AA Commands 2.9 Window Toggle Commands 2.10 Bard Song Commands 2.11 Tracking Commands 2.12 Warrior Commands 2.13 Mercenary Commands It will pick up quite a bit around level 25, and you will get to 30 very very quickly. Otherwise you spawn here if you deselect tutorial on creation) - Go get a tank merc from the drakkin man in the tent with the training masters and spell vendors. A player could easily gain the same amount of XP they got from 2 or 3 hours of AFK'ing pet/merc XP exploting if they spent 10 good minutes at the keyboard. Also during cooldowns they will use agro reducing abilities. The money is amazeballs though, so if you have a group or are comfortable with your box setup, murder giants. Also his armor and weapons will get better as he levels up. You will need help doing it though. (Test server people should average 37%.) Kill bears, wolves, and snakes near the zone line to Blightfire. Head through the city in the mountain area toward Blightfire Moors. This is Tier 4 for Veil so things hit hard, but not that hard.
Good leveling guide for Necromancer :: EverQuest Free-to-Play General But since I listed Dalnir, I felt I would be remiss to list this place. This place isn't bad for everyone else in general and is much easier to get to than Ashengate, so it might be a good alternative.
Mercenary equipment - Fanra's EverQuest Wiki Based on the information provided my first thought was that the begging skillup RNG was better on higher level NPCs than lower level. Plenty of zone to go around. To level up your Mercenaries, simply take them on bounties - they get XP for each fight you beat. Your merc will balance his abilities in defending and attacking the enemies pulled to him. Lots of undead for your friendly neighborhood paladins as well. Jewel of Atiiki(74-78)(Guild Hall>Buy Katta Castrum Powerstone>TP to Katta Castrum>Jewel) - Farming the efreeti here is fun and easy. It's cheap and easy to get and you probably can get large amounts of it just as you level. It covers a lot of the basics you need to know. Just be careful about aggro. With EverQuest free to play, returning players can easily add additional accounts. You will be doing these three HAs on a loop for a while.
Everquest Mercenary Guide - Almarsguides This is a picture of the window you'll see when first purchasing a Mercenary. Inside Dead Hills, look for a gnome named Gribble Grobblenobber. Once level 4-5, go over the bridge to the north and kill young pumas, bears, and more drakes. With hundreds and hundreds of zones to choose from, and classes with wildly different abilities and skills, there is no perfect way to level. All the living creatures run, so you might be in trouble without a root or snare. Yet, player groups are hard to come by in the 60 to 80 level range. For an AFK camp, 100 AA a day isnt too bad. These Mercenaries can be good options to level up first unless you have access to some of the most powerful Legendary Mercenaries.
EQ:Mercenaries :: Wiki :: EverQuest :: ZAM - Fanbyte EverQuest :: An EQ Theres an important point to be made about this guide and why its successful. It will have HP, Mana, and Endurance on par with characters that do not have the gear to acquire rank 2 spells and abilities. Joined Feb 1, 2009 Messages 62 Reaction score 0 . Is it really AFK XP if the only people gaining any experience are the mercs that are doing the work? Once you are 75, start murdering Giants. The gear starts becoming available at 75 and is bought with Marks of Valor from Ethernere Tainted West Karana. A mercenary's icon will show their archetype and hailing them will tell you their class. The zone is very well spaced. I can't think of many places where the time taken to get there and get setup to afk xp wouldn't have been better spent just killing or questing for regular xp then logging out. You want the repops to be single pulls and not a three pull, so the timing of your agro and kill cycle on the first way is important. At 20, open your map and begin trekking out toward the Stone Hive zone line. This zone is very confusing to get into from the "front door", but if you're coming here at 48 then it's the best place to go. That is how GMs check. Made a handful of edits as of 1/13/2017. The experience and potential money are fantastic though. The key to AFK grinding is to not die rather than maximize exp per hour. But if you just absolutely HAVE to go somewhere else, here are some suggestions. At 40 move into the second courtyard area and keep clearing northward. Once you reach the wasps that are over there, start killing the wasps. Neriak Fourth Gate (accessed off Neriak Third Gate or from ETWK if you've done attunement) - One of my favorite zones for grinding these levels out. Cooling Chamber does have a lot of undead in it for Paladins and Clerics. Select the first HA he gives you, Into the Hills. Here is a quick run down of everything. It's accessible at level 75, so you can have J5 mercs 10 levels early. Q: I'm the puller for my group but my merc won't stop attacking it when its all the way out in the middle of no where. You can pull 3-4 at a time easily and pretty quickly kill them all, moving out toward the docked ships to get higher level guys. At around 66 if you're clearing those areas efficiently, head over to the Muramite Proving Grounds zone line. Also keep in mind that if you hire a mercenary from a female Mercenary Liaison then your mercenary will be a female.
Question - - AFK Merc XP guides? | RedGuides: EverQuest Multi-boxing A: When you shroud the mercenary is suspended, when you have enough money to pay for the mercenary you may unsuspend him. 54-60 Plane of Nightmare (PoK>Plane of Tranquility>Plane of Nightmare) - Things hit very hard here. When first starting out a healer merc may seem logical, well it's not. They don't hit excessively hard and are very good exp from 68-74. The goal is to get the three Clean Up the Farm quests from Siggik at the gnome camp near the Steamfont zoneline. Available types are Tanks, Healers, Melee DPS, Caster DPS, and Support mercenaries. Own the Kunark Ascending expansion, which also allows the mercenaries to be trained and equipped with stat gear. Just be kind and patient. They are in the places where the guards used to be. Tank Mercs can kill a red con in about 2-3 minutes (If its REALLY red to you).