In order to unlock these airframes, jet engines in the engineering technology research tree must already be researched. Strategic bombers can be fought in the air by fighters. Use strategic bombers to bomb enemy buildings, including air bases. How do you manage the wings of them, I feel ive had the best luck with stacks of 50 as there is no real feedback except that crappy line graph I have no real idea what im doing with wing size. They said they have fixed this for the 1.4 update but it should still play a large role. I am struggling to find a reason to get purely strategic bombers when a tac bomber can do the same job plus do ground. Wings with this mission will only participate in air combat if enemy bombers or transport planes are detected. Some missions will always fly. Wings can be split or multiple wings of the same type merged into one in the air base view. Honestly, I want those factories when I conquer the territory, and I have no interest in having to repair them when I do. None of the plane's attributes have an influence on the effectiveness of anti-air. Strats can completely cripple the enemy, but requires a lot of IC. Creating a variant of mechanized equipment can reduce its cost from 8 to 4 IC, halving its cost. Interactive corporate website, Enemy bombers are detected in an assigned air zone, At least one undamaged building, including state buildings in partially covered states (if any), Enemy divisions or air wings are receiving supply from a supply node, At least one friendly division with a non-zero supply consumption is present, If the wing's range does not cover the entire strategic region, it will get a, The mission efficiency of the strategic region is the. This is a community maintained wiki. Do you like to use Strat bombers, . This means they can perform CAS missions against targets CAS aircraft can't reach, which is particularly useful in areas without lots of airbases, like Africa or Asia. The excess intel will begin to tick down, and only when it falls below the effective cap will the player begin to lose effective intel against that nation. mission can prioritize the type of target (such as airbases, radar installations, forts, infrastructure, etc.) Once an enemy fleet is discovered, a randomly assigned ratio of planes to fleet frontage is determined. 100 odd strat bombers will achieve pretty much nothing, you really do need a respectable amount of them, say 1000+, to have them be of any real effect. Shift-click on the 'exercise' button to let your troops train until they reach their maximum exercise level. 2019, https://www.youtube.com/watch?v=5W_h_CVZMOw, Defines NAir LAND_AIR_COMBAT_MAX_PLANES_PER_ENEMY_WIDTH = 3, Defines NMilitary AIR_SUPPORT_BASE = 0.25, Defines NMilitary LAND_AIR_COMBAT_ORG_DAMAGE_MODIFIER = 0.04, Defines NMilitary LAND_AIR_COMBAT_STR_DAMAGE_MODIFIER = 0.04, Defines NMilitary LAND_COMBAT_ORG_DAMAGE_MODIFIER = 0.053, Defines NMilitary LAND_COMBAT_STR_DAMAGE_MODIFIER = 0.05, Defines NAir ANTI_AIR_MAXIMUM_DAMAGE_REDUCTION_FACTOR = 0.75, Defines NAir ANTI_AIR_ATTACK_TO_DAMAGE_REDUCTION_FACTOR = 1.0, Defines NMilitary ANTI_AIR_TARGETTING_TO_CHANCE = 0.07, Defines NMilitary ANTI_AIR_ATTACK_TO_AMOUNT = 0.005, Defines NAir HOURS_DELAY_AFTER_EACH_COMBAT = 4 (double because of roundtrip), Defines NAir CLOSE_AIR_SUPPORT_EXPERIENCE_SCALE = 0.0005, A forum discussion on the effectiveness of naval bombers against convoys, Defines NAir PORT_STRIKE_ENEMY_SUPERIORITY_LIMIT = 0.3, https://hoi4.paradoxwikis.com/index.php?title=Air_missions&oldid=60437, Articles with potentially outdated sections, Play @Kayzer Light, Medium, Heavy, Amphibious tanks should all use the same division template: Those designs are a trade-off between offensive power (tank) VS. Org/HP (motorized/mechanized). The attacking planes deal attacks against a randomly selected enemy division. Bombs enemy ships. There is also a Reorganize option that allows greater control over moving planes between two or more wings of the same type. For some mission types, there are modifiers improving their effectiveness which are also called "mission efficiency": Air Superiority Mission Efficiency, Interception Mission Efficiency, Air Support Mission Efficiency, and Naval Mission Efficiency. meanwhile if you just take the right side you're only getting a 30% bonus. It may not display this or other websites correctly. Air superiority can also affect other air missions such as: Air combat has a chance of generating aces. Doctrines can increase this penalty by multiplying the final air support penalty by 1 + the bonus from doctrine (ex. If so what priority should they be given compared to other aircraft? i think having 3 months of day vs 3 months of night might display results more clearly than the test you did in the prior post you linked. It might even be worthwhile if the player captures a state without an air base to build their own level 1 base there as quickly as possible. Once a new air wing is created, it will take several days for the planes to arrive at the air base. The air superiority mission doubles as escort mission, protecting bombers operating in the region by reducing disruption from enemy fighters. In this case, the resource and supply convoys can also be the target of an attack, and many different types of aircraft can be useful (i.e., not only NAV2 and NAV3). They can perform Air Superiority and Interception air missions. Each type of an air wing has a defined air superiority power value that describes how effective it is in domination of the sky (see table below). 50% more aircraft are involved in a port strike if you have the first "Base Strike" naval doctrine). Up to -35% defense/breakthrough to enemy divisions. Various countries have focuses that grant research bonuses for e.g. Strategic bombing - Hearts of Iron 4 Wiki - Paradox Wikis Read our Hearts of Iron 4 DLC guide. Aircraft carriers act as additional, floating air bases. When in a stalemate, but you have superiority in the air, logistics strike will cripple enemy supply. The Ultimate Guide to Division Templates, Aircraft and Tank Designs (Updated 27-02-2023). To gather intel% on the industry/army/air of the country, the Scout planes can be assigned to any air zone and build up the intel bonus (to the intel tabs) over time. At the same time I will be talking a bit about the historical development of the strategic bomber concept.The other part of the series is a Let's Play of \"War in the West\", where we explore target selection and the findings of the Untied States Strategic Bombing Survey. the night penalty isn't -50%, as you guessed, but -90%. HoI4 Wiki Main Page; Recent changes; Random page; Style guidelines; Wiki support; Paradox links - Wikis - Forums - Mods . Wings with this mission will fight and disrupt any enemy air wings operating in the area. Unless anything has changed, the prime reason they are effective is because they bomb all the airfields in a strategic region first, crippling the defender's ability to respond with fighters and after that they just turn out free damage every month. Command points are automatically used for these missions and and costs permanent 0.3 command power while mission is active. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. However, normal tanks with amphibious drive are excellent, as have the same armor and also bonuses for attacking over rivers. Breakthrough only needs to be as high as enemy soft attack (per combat width). The Air technology research tree is used to unlock and improve different types of aircraft. The effects are scaled inversely by the size of the wing relative to 100 planes, to a maximum of 10x at 10 planes. Available for: Fighter, Heavy Fighter, Jet Fighter. Cripple that economy. Jet Fighters can perform Air Superiority and Interception air missions, Jet Tactical Bombers can perform Close Air Support, Strategic Bombing, and Port Strike air missions, and Jet Strategic Bombers can perform Strategic Bombing air missions, as well as being able to drop nuclear bombs. Since the (combination of) 1940 Small Airframe and 1940 Engines III are extremely strong, you should try to rush those technologies. The naval base itself will get damaged as well during successful attacks, but empty bases cannot get attacked. These planes will continue to air drop mines to the assigned strategic region until 1000 mines have been laid in the region, at which point the region is considered to be fully saturated with mines. Ai is so shit you dont need any strat. JavaScript is disabled. Has anyone tried Convoy Raiding with Subs? Is it worth it? Available for: All planes, except rocket interceptors, transport planes and scout planes. if you're only doing one sortie at night, then you're going from ((100% + 100% + 10%) / 3) = .7 to ((100% + 100% + 55%) / 3) * 120% = 1.02, a 45.7% overall increase in output. Support companies are typically very cheap and provide strong bonuses to your divisions. Press question mark to learn the rest of the keyboard shortcuts. Air bases can be damaged by strategic bombing missions . Their capacity is determined by the deck size stat of the ship and they only support carrier-capable aircraft. Bombing the enemy airports will cripple their airforce, and if you go for their civilian industry, they won't be able to repair them. Bomb Scotland's infrastructure into dust and watch them all die. They get attacked by 91 CAS planes every 8[12] hours. (Taking into account the minimum-of-1, the result is 1.84). It's a bit of a niche area. ICBMs vs Strategic Bombers - Hoi4 Testing - YouTube Or if you just love roleplaying with night bombings then yes!!! Bomb their airbases until they've no room to fly from. A division consists of 5 combat regiments and 5 support companies. Scout plane: Provides intel on enemy troop compositions. Massed naval bombers will annihilate anything small that doesn't have sufficient air cover, and synergize really, really well with radar. Especially if the attack on the region is being carried out by a. I thought that stat-wise regular fighters were superior, not the least because of the higher production numbers. In this guide, youll be shown what division templates are best, supported by actual calculations. With the new update (DLC?) Intel advantage + air superiority can go from 25% to 40% bonus. Every plane that joins a battle produces 0.0005[13] country air experience. Britain also has a near unlimited supply of rudder and aluminum so they can afford to make them all day. What I noticed is that playing a game as Germany and owning all of Europe, the USA is a pain to get. Tactical Bombers are smaller fast bombers that can help out ground troops and bomb enemy buildings. Some of them I'm sure they get from America but in the last patch they tweaked the AI so that it builds more fighters. An ace can generate on a wing if it does not already have an alive ace, under two circumstances: In the first case, ace generation is only considered in 1%[10] of cases. Naval bases are located within provinces on land, therefore, port strikes can only take place in a region which covers land. I don't think the night time penalty for strat bombing works either: I have a tendency to only do day missions, because if I remember it correctly, planes do a number of set sorties every 24 hours (3? Press J to jump to the feed. You need to sign in or create an account to do that. All planes in an air wing must be of the same type; it is not possible to mix fighters with bombers, for example. Thus, there is no need to match CAS wing size with combat widths. Through Corpo di Truppe Volontarie focus. Each plane assigned to the attack rolls to hit a target. Anti-air capabilities are averaged across all divisions including the reserve. The air support bonus can be observed in the tooltips that appear when you hover over icons for land units stats shown in the battle display. Invading the US only to be bogged down by unfathomable numbers of US troops? Decreasing enemy stats is quite simple; a fleet on 'hold' command (or the 'naval support' mission) will fire at enemy divisions fighting on a coastal tile, giving them a up to -25% debuff to soft/hard attack and breakthrough/defense in combat. Is this true? Strats can completely cripple the enemy, but requires a lot of IC. Its a simple game, CAS is better but TAC has more range which you hardly ever need thus CAS it is then usually. If an air wing is disbanded, all of the planes will return to the equipment stockpile and will be available for deployment to other air wings. Air warfare is managed in the corresponding strategic air map mode. Situational (if you need lots of PP): State Serves the Military (Fascist). To make it even better, could you add all plane/tank module names in text as well? New comments cannot be posted and votes cannot be cast. It's totally overkill against AI but in multiplayer you should produce them if you're one of the big 3 (USA, Germany, UK). Excess breakthrough is useless, but luckily breakthrough is a cheap stat. Make sure your tanks have at least 80% reliability, preferably 90%. The maximum damage reduction of 75%[8] is already achieved at 10.7[8][9][10] average anti-air attack. When it does, it can shoot down a fraction of attacking planes up to 0.5%[11] (air attack). In addition, combat width, reliability and support companies are discussed in detail. Early to mid game I focus on fighters and close air support to ensure I'm winning my land campaigns, and by the time I have enough industry to really crank out serious numbers of them I've already conquered enough of the world to render the entire air game nothing more then time consuming micro. . The attacks are resolved as between land units, but they ignore defense, hardness and armor. All this bomber does is Strategic Bombing, with modules on it that amplify its night-time effectiveness, and an armor plate (optional) to make it take fewer losses. Is there a template that negates this, other than the Ancient CAS? Questions, Paradox A new air wing is deployed from the air base screen. I didn't know they targeted Airbases first. This may be very useful to provide some air support for an amphibious invasion when other bases are out of range. If your target is beyond CAS range, then you can have 10K CAS and theyre useless. Wings with this mission will participate in land combat throughout the strategic region. Has to be performed in the land area on which the port lies. Amphibious tanks have terrible armor, which makes them unusable. They are super expensive and need to be escorted by Fighters to be worth the cost. Design tip: maximize soft attack and breakthrough. CAS wings will contribute planes to the battle up to 54 planes. While playing one thing I have had difficulty judging is the effectiveness of strategic bombing. 1936 fighters and 1940 fighters) may be mixed in the same air wing. New comments cannot be posted and votes cannot be cast. No, they're worthless. Since you can't tell your bombers what to target anymore, they're useless. Targets are checked in each of the air zones assigned to the air wing, checking provinces within range of the air wing. The maximum allowed CAS in the battle is adjusted by the type of terrain in the province where the land battle takes place (see the "enemy air superiority" column). ac valhalla asgard choices thor tyr or freyja, 25 Febbraio 2023 , 25 Febbraio 2023 From Hearts of Iron 4 Wiki. The enemy side's average division air attack is . r/hoi4. Air superiority is provided by planes actively performing their mission and depends on their type as well. You must log in or register to reply here. If you're the USA I think they can be useful, if you're anyone else I'd say just go for Tactical bombers. Pushing with infantry and CAS often works against a weak enemy. Redirect page. This page was last edited on 8 January 2023, at 00:10. on average half as much) but at least one plane always gets shot down. If one of the assigned missions has a condition that's "Always executes", no later mission in the list will ever be executed by that wing. Moving to an allied or enemy province in bad weather or bad terrain. Attrition losses are also relatively larger for small divisions, and they are quite impractical to use, requiring lots of them. Also, is producing lots of naval bombers and putting them on naval strike . Planes capable of naval minelaying can be assigned to naval minelaying missions only during wartime. When 1.4 comes out I believe tomorrow this will supposedly be fixed. Wings with this mission provide supply to assigned ground troops if land-based supply is insufficient. 28% comes from the spy network (2 agents in Italy). With 48 CAS present, the bonus would be +22.2%. Sank the entire fleet in like 3 months. Or is it just lend lease? Information, Frequently Asked on Paradox technology, Legal Close air support, also known as air support or ground support, is the use of aircraft to assist troops in land combat. Is the strat bombers worth it. Testing out how effective ICBMs (guide missile 3s/rockets) are compared to strategic bombers to see if they are worth the research time and construction. If the current number of planes is lower than the reinforcement level, new planes will be added to it as long as there are sufficient stockpiled planes of that type. By holding the "shift"-key and clicking pilot exercises, the air wing will exercise until it reaches maximum training experience and then stop automatically. ), and due to night penalty, I have always thought that the air force performs better if they do all of them during the day rather than at night. You will consume fuel and increase the risk of air accidents while running pilot exercises. Maintenance company (1939 upgrade) adds 10% to the equipment's reliability, e.g. Interactive corporate website, Lidiya 'White Rose of Stalingrad' Litvyak, a port strike cannot be performed unless the enemy has less than 30% air superiority, a nuke cannot be dropped with a Strategic Bomber or Jet Strategic Bomber unless you have at least 75% air superiority, paratroopers cannot be dropped unless you have at least 70% air superiority, bombers deal more points of damage to a ship than they lose in the attack. They're generally pretty useless. Mission efficiency in a strategic region is shown in the strategic air view window, that is shown if you click a strategic region in the strategic air map mode. @Fortebrako Since heavy fighters have already low agility, I'd stack them full of Heavy MGs. HoI4 Wiki Main Page; Recent changes; Random page; Style guidelines; Wiki support; Paradox links - Wikis - Forums - Mods - Store - Twitch; Tools. Bomb the infrastructure behind German lines. Create an account to follow your favorite communities and start taking part in conversations. Questions, Paradox Choose tactical bombers to carry out close air support missions, instead of CAS, and use heavy fighters because of their longer range. All types of planes may be located at these air bases, including carrier-capable models. The minimum size of an air wing is 1 plane, and the maximum size is 1,000 planes. Btw the current war score from strat bombing is completely broken and overpowered. This meant that Germany didn't have the infrastructure to move supplies and units easily, as well as not being able to produce more, which is a big problem especially in the late game. What does it affect ? Only worth it if you already have air superiority and sufficient CAS. Once the American airforce is decimated, send in thousands of strat bombers. I agree about that. At 4000 allied planes versus 500 enemy planes, adding 1000 planes to the allied side only increases allied air superiority by 1.3 percentage points. A wing with more planes than can join its highest priority battle can split to join multiple battles. Much like Naval bombers, you can't kill them fast enough before they do what they've set out to do, so the only real way to stop it is to have bombers of your own and bomb him before he can bomb you. However, convoys auto-repair between each attack, and most aircraft are too weak to sink a convoy in one attack. Air wings can be assigned to various missions. You are using an out of date browser. Tanks have a high supply usage, logistics company reduces their supply usage significantly. Different missions are available for different plane types. Use transport planes to supply your troops advancing into enemy territory: railroads require quite some time to repair themselves. Strategic bombing damage is about 120 damage per attack cycle for ~0.3 buildings destroyed. If you can win without bombers, you should do so, since you'd rather be able to use their factories and infrastructure without waiting for repairs. TAC bombers have a horrendous strat bombing stat. While either the strategic air or navy map mode is selected, hovering the cursor over a region containing mines will show the number of mines that have been laid, along with the number of enemy ships damaged or sunk by the mines. The recon company provides simpler benefits: speed and reconnaissance. Naval bombers en masse are ridiculous. Does it affect just CAS or any aircraft with a CAS mission available, i.e. If there are no appropriate targets for a mission type, the mission selection process will continue to the next lower priority mission. within the strategic region by clicking on the proper button. The 'max Speed' is just the base speed of a division; when travelling, this number is typically lower due to various modifiers. Tank designs before 1940 are not included; their design should be similar to the designs listed below. At least 30% air superiority is required to perform port strikes [15]. you can target certain structures with your strategic bombers. By that point, every plane they had suffered a 100% overcrowded airfield penalty, and all of their units suffered from attrition. . Though expensive, they can be well-worth the cost. Wings with multiple assigned missions will fly exactly one of the selected mission types per mission opportunity. the night penalty is -90% for planes, not -50%. Since intel is are not that good, don't bother building them. interservice rivalry japan hoi4 When you have, it becomes an unending nightmare where you haven't enough military factories left to build enough planes to stop the bombing, or enough civilian factories left to repair them. Information, Frequently Asked These quicker, more powerful albeit more expensive fighters and bombers act as a late-game bridge between World War Two-era and modern military aircraft for those nations that were dedicated to aeronautics research. 10% penalty with full battlefield support doctrine becomes 13% [10% * (1+30%)]). Additionally, the divisional AA (again using the divisions' average) has a 7%[10] chance to shoot down a portion of the attacking planes. Averaged over a long time, they will shoot down planes every time they are attacked. Using carrier fleets might also be very useful if the region has a coast where the player can (safely) anchor the fleet. Create an account to follow your favorite communities and start taking part in conversations. Hearts of Iron 4 division templates: how to manage your forces
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