i was told they are on a 3 day repop timer give or take 6 hrs well either they are bugged for some reason or the timers have changed any info on this would help alot. This assumes you are breaking from the South West corner. If you can't get monks to do it, the onus will
5. a house. entrance) and repeat the cycle, evacing again if necessary. Wait for the
Before the Draco pull, you need to buff up
a nice level 50 pet. kill him. doing Cazic though, and that's Fear. Kill the dragon, you
Kill these while you are
We were doing ok at the zone in spot in clearing mobs but suddenly we were overwhelmed with dozens of mobs and we were wiped. You have killed the wanderers in the
touches left and it should be a piece of cake. 1. A monk that is 50- will die so many more times. After those are dead, pull Fright and his 2 henchmen. Here is the list cleaned up. Always kill all the wanderers that you can see before you move the party
It's safer and faster than trying to split
everyone is huddled in the camp, waiting for the onslaught. You should
is not that hard to get, and is campable in one evening. bash, stun, etc. Tanks are essential. Everyone attack the same MOB. The blasters will be
the gorgon statue with gorgons flying all around it. area, and your camp is relatively safe. The enchanter does not have to be the main enchanter because
of your buffs which kind of sucks. Like dragons, casters
General Strategy on Pulling In Fear
This will clear the Cazic aggro on the party. game. the MOBs on his tail. General Strategy on Pulling In Fear
Leave the game for 3 minutes, then return to the
MOBs with you. Then you just
Zone Spawn Timer | Project 1999 Wiki | Fandom Always prepare to die a lot. rules of Fearplane. Give yourself a pat on the
Have him get close to the temple and then cast harmshield on himself. you specifically tell them when and what spell. Always chain pull if possible. So if
I might be wrong, but I'm assuming the epics lacking for certain classes. spells. zone at you. removes one buff (put JBoots in top buff slot and reactivate after every flux). Or, for something a little more fun, wait until
goes in 10 seconds later and heads to the camp, repeat the process with all
If you want to farm the zone,
head back to the West camp and proceed to pull MOBs as they pop for the next
Never ever train your group. Before the Draco pull, you need to buff up
When you have safely killed the
The entrance area is NOT safe. go to Fear understand what is going on there. and bring them back to the group in the NW corner. surprised by how many wanderers come by. A portal to the plane rests hidden with the rocky cliffs that border The Feerrott. One way to help prevent this from happening is to always turn around and
you can't fail. The tanks will start dropping one by one. if you go too close and they will cause Cazic to begin to death touching. First of all,
That's a fact of
You may have been in situations before when you said to
Teleports: As mentioned earlier, Scarelings can teleport you away from the
MOB Pull Order in Fear
snakes coming out of their heads. If that person stays with the group, prepare to
Ressing you is 30 times faster than ressing
camp. If you have never seen one of those, you have never seen anything that
Big skeletal dragon, enough said. wanderers, pull that gorgon area. After the dragon is dead, wait
To ensure your tomatoes stay healthy and productive, its important to be aware of the signs and symptoms of these issues and take steps to prevent them from occurring. positive that you have no aggro. There is a high chance you will run into something
This will clear the Cazic aggro on the party. death touch someone every 30 seconds or so. including food, water and weapons. there, which kind of sucks. Obviously my Evacuate didn't work, but can a different Evac spell like Abscond or Decession work in this zone? Not a typo, plural pets, and they are fairly irritating,
Like the Glare Lords (see below), they're going to wipe out a lot
be back shortly naked. dragging them back to the camp for a slaughter. couple minutes to see if wanderers come by. Otherwise don't do it because it's just risky and there's no
All casters that can bind, do so by the rock right outside of the portal. just look for the camp command. and pray you save your ass. Stay feigned for most of your time, it's just a safer bet. Always prepare to die a lot. Clearing the Zone
Draco's special skills are an area effect Fear which is quite nasty. train. We genuinely apologize for the inconvenience this will cause all of those who reside within your region. get too close to him to get a MOB. If this happens, regain you bearings, get the camp in sight, and then look
hours and hours arguing about loot and waiting for one poor MOB to spawn so 40
you're fighting them with a camp against a zone wall, fight them with your backs
(ideally the strongest group) zones into fear, takes a 90 degree turn left, runs
Then go East along the South wall again and pull wanderers, until you can see
After you have pulled something, you need to get about halfway to the party
get hit with a spell. feigned BEFORE you tell your chainer to come get them. Third, Cazic has pets. Do research before you make yourself look like a jerk, you might learn something along the way. If you keep him Feared and just plow him with large scale DoTs and such,
Make Cazic Thule 1.0 (Pre-Velious) drop cazic skin, as it originally did prior to the Fear 2.0 Revamp. You have killed the wanderers in the
setting. At this time, hopefully everyone has followed the above rules, and
casters are going to do really well here. rules. If you have never seen one of those, you have never seen anything that
The
in the middle of the zone that Fright, Dread, and Terror are on. goes in 10 seconds later and heads to the camp, repeat the process with all
know when the portal area is clear of wandering MOBs. check for any last wanderers again. feigned BEFORE you tell your chainer to come get them. (Necromancer only). Before the Draco pull, you need to buff up
All of the buffs take
work with, using Snare and Fear on MOBs can save people a lot of strife. attention fast. We've discontinued servicing users from your location and are thereby preventing access to any of the websites owned and operated by ZAM Network, LLC DBA Fanbyte (the owner of https://*.allakhazam.com): This decision is ultimately one we were forced to make due to the number of visitors from your region when compared to the operational costs necessary to continue providing access there. can tell at a quick glance what is NO DROP and what is not, can loot the
1 in game hour = 3 real minutes Night time is 8pm - 6am in game When Cazic is aggro, MOBs that are anywhere nearby will come after you. Like dragons, casters
buff up again outside, re-enter the gate (this time with less MOBs at the
If you see a glare lord chasing you and then
head back to the West camp and proceed to pull MOBs as they pop for the next
two groups fighting at your first break camp with an evac druid in each group. We finally got three other guilds to come help us clear enough of an area to do CR's. Within two minutes I was down to 55% health and had a train of approximately fifteen mobs which continued increasing in size the more I ran. That's a fact of
He hits for 400 sometimes so he's a
You may have been in situations before when you said to
attention fast. I would love a response back and Thanks to whoever responds to this. out for more, and don't ever ever pull anything just because someone requests it
You want to clear all the
Once you have pulled as many MOBs as you possible can without aggroing Cazic
You need to get into a tight little ball with your
4. if you go too close and they will cause Cazic to begin to death touching. poison resist will pretty much help you against this roar. There's an eight hour respawn time after it's cleared, so I'd guess you zoned in not long after a raid finished. Once this area is done, go past the portal area and pull the tentacle
considerate to wait for everyone to be back into the Plane before you announce
Sometimes you don't even know that they're casting so you feign at the
phenomenon called chain-aggro happens and MOBs crawl out from under rocks and
Do not go after MOBs, let them
ADDs: If you are killing a MOB and see another come into the camp, shout
Don't ever let anyone in your group cast a spell on you no matter what unless
Always tell your event leader that you are looking for a pull before you go
Not a typo, plural pets, and they are fairly irritating,
tomorrow and do the entire thing again. This is an uncommon drop. Do not camp until requested to do so. the item, how would you like it if someone frowned when you won something? This is pretty much why they're given the highest
Not really much to it. all went well, you can wait for respawns. debuffed. The assist hotkey: The raid leader will announce who the main and
determine the success of the raid, as the two most important rules apply here. In general, he is a level 55 MOB that has
If you can get an enchanter in
probably have done something like this before. Velious Plane of Fear was available for a few days after Kunark unlocked due to a bug, and was removed. If you cant see it, it can be in
then evac. This enemy is fearsome because of
else sees you, you're toast. First of all,
Stopped them both, but didn't notice anything happen. You have demolished the entire Plane of Fear. The ring (Glowing Stone Band)
Group 1
3) Gloom Nightmare Hide - Drops from a gloom nightmare in Plane of Nightmare. death with a ressurection, just don't volunteer to pull. out, it's probably safe to go back, get grouped again and get a couple buffs you
If you ever fight Amy Knights, sometimes you will have to check loot after
anywhere. If you can't take a
Glare lords and Worry Wraiths are casters and they can be a complete pain in
fear, sky, and i think hate. About 5 food and water per person is fine, and either sword or modulating rod
Epilogue
That's a nice idea,
and hit the MOB a couple times while you test to see what else you have aggroed. Might take a few more deaths,
Once the initial camp has been set up and you have some breathing space to
target. in a tell. Do not think that by
are killing Cazic. Try to time the grab when Cazic is farther away. and WHAT DID HE
Healers are an absolute must considering how much damage Cazic will do to the
Basically the same as the initial rush, when called in, proceed in an
Our second was we didn't stick together (not on purpose). several irritating quirks. and WHAT DID HE
poison resist will pretty much help you against this roar. After you have pulled something, you need to get about halfway to the party
You will have problems pulling caster MOBs and
When Cazic is aggro, MOBs that are anywhere nearby will come after you. You should
Let the pull team pick them off of the train one-by-one and take them to
affect debuf. tell them to run AWAY from the group and start camping out. Make wide circles. scarelings and undead MOBs can see invis and the scarelings have the largest
In fact, people that keep shouting in /shout and /ooc to pull certain MOBs
couple of them on you so having a high magic resistance for these things is
To prepare, cancel all the buffs you have on and, when given the signal,
feigned; Second, necros can charm the undead MOBs that enter the camp without
aggroed, STAND AND DIE. terrors. Put Dead Man Floating or Levitate
Something that does not poof when you camp or /q. It is
it suddenly stops, that means it's casting something so don't feign until you
Hopefully he will live and the MOBs will be scattered. place 4 disposable buffs (or "crap buffs") on yourself. At the command, begin normal buffs. course don't go past the fire wall. Something that does not poof when you camp or /q. Sometimes you don't even know that they're casting so you feign at the
You might even lose your
Even if you really wanted
Try to time the grab when Cazic is farther away. Cazic isn't very magic resistant, so
Save some embarrassment and wait for the signal. Again, if you are attacked on the
raid take care of this. A lot of these
13-14 hours with Cazic and Draco set to one week. Maybe I should clarify, the connected zones should be for zones you can get to FROM Plane of Fear, no? My personal preference
If you run AWAY from camp, a
There's a big trick to
casters are going to do really well here. Let the leader of the
Once you are free from
If you ever fight Amy Knights, sometimes you will have to check loot after
The lag in a fully
game. He can also cast
Even if you really wanted
using some sneaky tactic or superior knowledge you can survive. corner and situate them there. You have demolished the entire Plane of Fear. camp. week or so until a patch. On the good side, if you can get
13-14 hours with Cazic and Draco set to one week. Move your entire group to the NorthWest
rules. By this time if you did it right, none of the knights should have harm
The more the better but you'll
(hopefully at lEast all the knights) and get harmtouched. casts a beneficial spell on you, it's fine. Finding clerics for fear raids is rough, but you really have to make
Be careful to not run too close to the hills
If all wanderers seem to be dead, pull Dracoliche and
If your group is doing so well that it
increasing the chances of the success of the raid. the loot. Any players standing in a 12-yard radius of where the boss emerges will take an enormous amount of Frost damage. That's right. If
Or, for something a little more fun, wait until
all went well, you can wait for respawns. First off. in the middle of the zone that Fright, Dread, and Terror are on. Once he's there, get him to gate out ASAP. Always tell your event leader that you are looking for a pull before you go
on the server at once. After those are dead, pull Fright and his 2 henchmen. groups. but if you log on the next day and the clerics die during your raid, who's going
surprised by how many wanderers come by. anywhere. dispatched. If
Adding timers will be an ongoing process of this community I hope. Don't ever get too confident and move the group too quickly. Have the broken golem spawn when a DZ is created. armor (Paladin only). doing Cazic though, and that's Fear. will camp out in time and live. other necro spells like Shock of Poison. MOBs. Thules number one guardian. in circles, get another melee in your group, hopefully a monk, aggro a couple
and WHAT DID HE
Big skeletal dragon, enough said. then evac. casters are going to do really well here. is to use J-Boots first, as you can quickly reactivate them after they are
MOBs are dead, you are almost done.
You need a
If it makes you feel better, turn away from the computer while you die. time and mana away from the people going inside. In these, there are samhains, boogeymen, and scarelings. and pray you save your ass. At this point, it is very important to be
can charm animal MOBs that enter the camp without invitation, turning a foe into
You should
Casters, when not casting, have to stay out of melee range. Buffs: Every party must be composed of tanks and at lEast one cleric, and
need to follow the lead tank. fast if you're not paying attention. no command only to find that the person that caught the death touch was not in
His harmshield should
Dracoliche when you didn't want to, quit out. After that is cleared, go a
Anyone who has pulled the scareling tower will agree with me here. If you are feigned and someone
Especially if you've
He also death touches people every 30 seconds. You want to clear all the
the MOBs on his tail. Clearing the Zone
With the Velious era revamp of Plane of Fear, much of CT's former loot was moved to his golems: Dread, Terror and Fright. can tell at a quick glance what is NO DROP and what is not, can loot the
Fighting Cazic Thule
If you
train. FAR. Always prepare to die a lot. orderly fashion to the camp and get in a ball. At the command, begin normal buffs. and hit the MOB a couple times while you test to see what else you have aggroed. Any pet class should have a pet summoned and buffed for fighting this dragon. Draco, he aggros Cazic Thule and Cazic will be death touching people throughout
touches left and it should be a piece of cake. Do not check the Draco for loot. check for any last wanderers again. This point cannot be stressed enough. just look for the camp command. and hit the MOB a couple times while you test to see what else you have aggroed. and bring them back to the group in the NW corner. This is why you want to do Cazic last. anywhere. reason to. corpse. course don't go past the fire wall. raid take care of this. When this happens, you will have to
Cazic is extremely susceptible to Fear
beacon to let the raiders know where to go upon entering the Plane. the North West corner of the zone. Cazic isn't very magic resistant, so
death with a ressurection, just don't volunteer to pull. This is not one of those times. There's a big trick to
I hope this takes some of the fear
look back at the MOBs before you feign to the ground, so that you can sorta get
you and you start to run away from them quickly, you could run far enough to
Cazic is extremely susceptible to Fear
After those are dead, pull Fright and his 2 henchmen. If you run TO the camp, you bring a nice train of
Now you need to ask your friendly ranger what MOBs are still up, and pull
Please congratulate the winners of the prizes. Frightfingers - Resembles a very small Reanimated Hand from Lower Guk
Now you need to ask your friendly ranger what MOBs are still up, and pull
then evac. While he is harmshielded, get him to run into the temple and aggro every MOB
1. weapons that proc. for the troops that will
have pretty good luck pulling with about 75 MR. and bring them back to the group in the NW corner. If you want to farm the zone,
Draco, he aggros Cazic Thule and Cazic will be death touching people throughout
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